Creepy-Uppy

See how long you can creep it up.

Note: The web version of this game may not be compatible with the Brave browser. For best results, use Chrome.

Controls:

Move Left/RightWD or Arrow KeysController D-Pad
ActionSpacebarController Buttons

This game was created with just 64x64 pixels for LowRezJam 2022. It was made using the incomparable DragonRuby Game Toolkit.

StatusIn development
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorAkzidenz
GenreSports
Made withDragonRuby GTK
Tags2D, dragonruby, Football, Horror, LOWREZJAM, Pixel Art, Simple, Skeletons, small
Average sessionA few minutes
InputsKeyboard, Gamepad (any)

Download

Download NowName your own price

Click download now to get access to the following files:

creepy-uppy-windows-amd64.exe 7.3 MB
Version 0.1
creepy-uppy-linux-raspberrypi.bin 7 MB
Version 0.1
creepy-uppy-linux-amd64.bin 7.4 MB
Version 0.1
creepy-uppy-macos.zip 6.3 MB
Version 0.1

Comments

Log in with itch.io to leave a comment.

(+1)

Hackysack skeleton is funni

Thanks!

(+1)

haha, nice and funny :)

Thanks!

Excellent stuff.

Thank you Lucas 🙇‍♂️

(+1)

Nice work on this! The bouncing skull feels really good.

(+1)

Thanks a lot Brett!

(+1)

OMG!! I can't believe that someone made a version optimized for raspberry pi!

(+2)

Congratulations on making this game !

I've played your game during a live that you can watch here :

The live is timestamped so you can go directly to your game.

I hope the feedback and live reactions will be useful. Keep it up !

(+1)

So cool! Such a simple concept but so fun! Great atmosphere. 

Thanks!

(+1)

I love this.

(+1)

Thanks spookysoft! I really like The Spooky House too!

(+1)

i liked the sound and music, it went well with the game.

(+1)

Oh for goodness sakes, this is silly addictive! Simple concept brilliantly implemented. Well done!

Thanks so much Wide Arch Shark!

(+1)

Cute! Bouncing feels great. I’m not quite sure how the head-leg collision works, but I like it ༼ つ ✿◕‿◕✿༽つ

Thanks a lot Michał. I appreciate the kind words.

The head/leg collision is line-line, using multiple lines for the skull, similar to line-rect collision detection http://jeffreythompson.org/collision-detection/line-rect.php

The bounce is... uh... more complicated and involved a heck of a lot of testing and tweaking before it felt comfortable. Hit me up anytime you want to hear more about the gory details :D

No worries, well deserved.

Thanks for sharing, I’ll definitely make use of it soonish! (づ ᴗ _ᴗ)づ♡ And re bouncing, I might have some questions soon, I’ll bother you on Discord if so ; p

Cheers!

(+1)

A dead simple (haha) but very entertaining concept!!! It sometimes plays like an Arkanoïd clone. I like that I thought I could abuse the game by getting close to the walls but eventually, the skull always escapes. I got to 113.

Thanks Jujule. 113 is a very respectable score. I wonder if anyone will make it to 9999?

Is that a challenge?

How hard can it be?