Cubicle Commotion
Cubicle Commotion
This game is an entry for TweetTweetJam 6 and contains just 557 characters of code, small enough to fit in 2 tweets.
How to play:
Use the left and right arrow keys to hop from corner to corner and catch the flying red squares. If you miss one you lose one of your 10 chances. Catch 10 squares to gain an extra chance. Press Enter to start a new game.
Cubicle Commotion was written in Ruby with DragonRuby Game Toolkit. I had valuable help from the DragonRuby Discord community, especially Levi and Mooff.
Code:
def^o;intersect_rect?o;end def r;X,Y,W,L=630,350,0,[Q+=0.02,Q].map(&:rand_sign)end def tick a A||=(B,C,N,O,R,T,Q=a.keyboard.key_down,[D=440,E=160,G=400,G],0,10,[0,0,S=1e4,S,F=255,0]*3,0,3;r;[D,E,D,U=560,V=840,U,V,E]) C[0]=R[7]>0?D+rand(9)-5:D rand<0.05&&W+=1 b=W<1?[0,0]:L O>0&&(j=[X+=b.x,Y+=b.y,K=20,K,F] A.rotate!2*B.left_right I=[A.x-K,A.y-K,40,40,T] j^C||(r;O-=1;R[7]=F) j^I&&(r;N+=1;T=F;N%10==0&&O+=1)) R[7]-=5;T-=5 B.enter&&A=p a.borders<<C<<[630,350,K,K] a.solids<<[R,C+[F]*3,j,I] a.labels<<[640,600,"#{N}/#{O}",1,1] a.lines<<[D,E,V,U]<<[D,U,V,E]end
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Akzidenz |
Genre | Action |
Made with | DragonRuby GTK |
Tags | 2D, dragonruby, Minimalist, Short |
Code license | MIT License |
Average session | A few minutes |
Inputs | Keyboard |
Download
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Click download now to get access to the following files:
cubicle-commotion-windows-amd64.exe 5.5 MB
cubicle-commotion-linux-amd64.bin 5.5 MB
cubicle-commotion-macos.zip 4.5 MB
Comments
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I do not know why, but games like this that are just really concept's to see if it can work i always really enjoy,
:D Sweet! This was the fastest I've ever made a game.